I work as a Unity developer at CafeCosmos, contributing to the continuous improvement of the project. My role involves developing new gameplay features, UI enhancements, and resolving bugs, as well as collaborating with artists and developers from around the world. Currently, I am deepening my knowledge in Solidity, as the game is fully onchain.
Hydra Games operates on the global market providing games and gambling solutions.
We are a multidisciplinary team of almost 100 people, where I work with other programmers, artists, VFXs, QAs and project managers.
Here I create interactive and innovative games for iPads, desktops and the web, using Unity (C#) and a proprietary engine (Lua script).
I participated in the development of more than 6 games, which run on a base of more than eight thousand devices. Being responsible for implementing new mechanics, code optimization and bug fixes.
Active participation in all creation processes, from initial conversations with customers, to architectural design, user experience, programming, testing, publishing and maintenance. Coordination of a small team of interns, managing projects and delegating functions. Development of applications for desktop, tablets, smartphones, VR, AR.
Mobile game development for IOS and Android. Responsible for all the logical part of the game Mr. Avalanche. Implementation of new features, maintenance and testing.